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Program in BSL, topic in HtDF ;; Design a function named underline that consumes an image ;; and produces that image underlined by a black
Program in BSL, topic in HtDF
;; Design a function named underline that consumes an image ;; and produces that image underlined by a black line of the same width. ;; ;; ;; For example, ;; ;; (underline (circle 20 "solid" "green")) ;; ;; should produce ;; ;; (above (circle 20 "solid" "green") ;; (rectangle 40 2 "solid" "black")) (@problem 2) (@htdf underline) ;!!!UNCOMMENT this line when you start on this function
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