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Programming using java: Classes (Graphical User Interface) Objectives: Use of Classes User of Methods Use of GUI (Graphical User Interface) Use of class inharitance Scenarios:

Programming using java: Classes (Graphical User Interface)

Objectives: Use of Classes User of Methods Use of GUI (Graphical User Interface) Use of class inharitance

Scenarios: 1. Expanding on the bank account class, create a graphical user interface that will allow the user to either deposit or withdraw money from the account and display the balance. You need to create your GUI. Below is an idea of how the solution should look like:

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2. Modify the BankAccount class previously created to add two methods: deposit and withdraw. These will be used to deposit of withdraw money from the bank account. Extend the BankAccount class to create two types of bank accounts: a checking account and a savings account. These will inherit the properties of bank account class, but have the following unique behavior: When money get deposited into the savings account, an automatic 1% interest is added to the deposited amount The savings account does not allow withdraw When money get withdrawn from the checking account,a withdrawing fee of $1 is applied.

To test the functionalities of the BankAccount, CheckingAccount and SavingsAccount classes a class called BankTest will be created. This class will have a main method which will be used to

Create at least one instance of each bank account type, i.e BankAccount, CheckingAccount and SavingsAccount Deposit/withdraw money from these accounts Display (output) the balance and interest values from these accounts

Open the solution to deposit $1000. Enter 1000 into the text field, then click deposit Banking Balance Amount 1000 Withdraw Deposit

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