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Project 1: Design a control for a hot drink vending machine using JK flip-flop. Hot drinks inside the machine cost 50 cents, and the machine
Project 1: Design a control for a hot drink vending machine using JK flip-flop. Hot drinks inside the machine cost 50 cents, and the machine accepts 50, 20 and 10 only. The inputs to the control are a set of three signals that indicate what kind of coin has been deposited, as well as a reset signal. Assume that exactly one coin is inserted on each cycle because the machine cannot accept more than one coin. The control should generate an output signal that causes the hot drink to be delivered whenever the amount of money received is 50 cents and return any necessary changes. Once the drink has been delivered, some external circuitry will generate a reset signal to put the control back into its initial state. Then it should be ready to start accepting coin for the hot drink. Don't forget to design your FSM using Multisim. Report format: 1. Introduction: Cover the background, general idea of the topic. 2. Contents: May consists the current trends and any relevant sub-topics. 3. Conclusion: Restate the main idea, important result and any future work. 4. Reference and appendix: Reliable reference source, appendix helps the reader understanding.Abstract
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