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P.S.: Your answers will be evaluated according to which idea generation technique or/and creative thinling strategy you used to find your idea. And please explain

P.S.: Your answers will be evaluated according to which idea generation technique or/and creative thinling strategy you used to find your idea. And please explain in your answers how you use these techniques. (only there are 2 problems need)

Problem 1: The new digital technologies are usefull but sometimes can have negative effects on children especially about their social and academiclife. How you can find a creative solution for children to prevent them from digital technologies (such as smart phones, tablets, laptops, ect.)?

Problem 2: Find a creative way to motivate people saving (money, stuff, retirement fund, etc.)

SOLVING INFORMATION:PLEASE SOLVE WITH USING THESE TECHNIQUES AND INFORMATIONS

CREATIVE THINKING

IDEA GENERATION TECHNIQUES

It means getting together the info with what you have on your mind.

1. Role Playing tech:Role playing involves creators acting out scenerios. These scenerios are often ones that the creators observed during the research phase of the thinking process when they participated especially in user research.

2. Active Search:Before try to find idea about spesific thing, makin active search will be more enlighting. Books, papers, internet, magazines, newspapers.

3.Attribute List:Breaking into parts and recombined it. For example im a industrial designer and i have to create a new phone. It means you have to take an existing products or systems breaking it into parts and then recombined these to identify new forms of the product or the systems.

4. Brainstorm:Brainstorming involves generating a large number of solutions to a problem (idea) with a focus on the quantity of ideas. Dirung this process, no ideas are evaluated ; in fact unusual ideas are welcomed. The mother of generating idea techniques.

5.Collaborate:Collaboration refers to two or more people working together towards a common goal. Creators often work in groups and co-create during the entire creative process.

6. Concrete Stimuli:Concrete means existing in a material or physical form, not abstract. Concrete stimuli are used when the creators want to gain new perspectives on a problem by manupilating physical materials. This could be looking at paint chips, feeling different material tectures etc.

7. Critique:Critique refers to receiving input on current ideas. This could be collabirative such as receiving a design critique from a colleauge or individuals critiquing their own ideas.

8. Documenting:Documenting refers to creators writing down ideas (phsycially or electronically)Journaling, writing stories, taking notes.

9. Asking:Creators often elicit opinions from experts to identify potential problems with products or services before more comprehensive evalutions.

10. Empathy/ User Research:User research requires the creators to observe poeple in everyday situations in order to develop empathy for them.

11. Encompass:Encompassing is an inspirational tech which involves creators immersing themselves in info relevant to the current project.

12. Forced Analogy:It involves comparing the current problem with something else that has little or nothing in common in order to gain new insights and results. This technique often generate ideas for new areas of research.

13. Incubate:It refers to stepping back from the problem to let the subconcious mind work.

14. Passive Searching:It is simply looking for insprition. It is looking through material ( magazines, books) for inspo without searching for a solution to a problem.

15. Prototyping:It generally refers to lowfidelity model of an idea. These models can be created with any type of material (paper, clay etc.) as they are only used to conceptualize a thought.

16. Reflect:Reflection occurs when creators review their previous work .

17. Scetching:It refers to a rought drawing of an idea.

18. Socializing:It refers to talking with others about topics unrelated to the current project.

19. Storyboards:Storyboards are a way for the creators to represent onformation gained in the research phase of the design process. Quotes from the user, pics and other relative info are placed on cork board, or a similar surface, to represent a scenerio and to help understand the relationships between design ideas.

MINDMAPPING SYSTEM

You can draw your ideas in this system. This will help you to produce more ideas. How can we do it?

https://learningfundamentals.com.au/resources/

FISHBONE DIAGRAM ( Iwasaki- business man in Japan)

Problem: Late for Work

Can help you to see everything details and spesicfic ways, main point. It is also effective to visualize thoughts and underline the main things to solve the problem. To solve the problem you have to generate ideas. To generate ideas are after visualizing thoughts and process.

LOTUS DIAGRAM

You write down related things around the questions. Around the things main concept you write down related ideas and details will come like that. https://www.classtools.net/blog/lotus-diagram-template-for-essay-planning/

Writing story by using words because playing with words makes you think.

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