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public class Player private int X; priva private int position [: private int Health; private Weapon currentWeapon; te int Y; public Player)I position -new int
public class Player private int X; priva private int position [: private int Health; private Weapon currentWeapon; te int Y; public Player)I position -new int [2] position [O] 0; position [1] = 0; x = 0; public Player(int x, int y) position new int [2]; position [0] =x; position [1] = y; public int getx) return X; h public int getY) return Y;1 public int getHealth) return Health; public Weapon getCurrentWeapon) i return currentWeapon; ) public void setX (int x) f public void setY (int y) public void setHealth (int health) Health = health; public void setcurrentweapon (Weapon current) f currentweapon - current
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