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PYTHON 3 In games, we often put a rectangular bounding box around our sprites in the game. We can then do collision detection between, say,
PYTHON 3
In games, we often put a rectangular bounding box around our sprites in the game. We can then do collision detection between, say, bombs and spaceships, by comparing whether their rectangles overlap anywhere.
Write a function to determine whether two rectangles collide. Hint: this might be quite a tough exercise! Think carefully about all the cases before you code.
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