Question
Python 3-Classes Code for die.py from lecture notes import random # die.py class to represent a single die class Die: Constructor sets the initial values
Python 3-Classes
Code for die.py from lecture notes
import random
# die.py class to represent a single die
class Die:
Constructor sets the initial values of the data members (attributes of) the object.
def__init__(self,sides):
self.__numSides = sides
self.__value = self.roll()
Methods actions (or operations) the object can perform.
# Rolls the die and returns the result
def roll( self ):
self.__value = random.randint( 1, self.__numSides )
return self.__value
Accessor retrieves the value of one of the data members.
# Returns the value of the die
def getValue( self ):
return self.__value
Mutator changes the value of one of the data members.
# Allows the die to be set to a selected value
def setValue( self, val ):
if val > 0 and value
self.__value = val
return True # successfully set the value
return False; # failed the test
To String returns the string representation of the object.
# Returns the string representation of the die
def __str__( self ):
return D + str( self.__numSides ) + = + str( self.__value )
Overload operators
# Overload + operator to sum two dice
def __add__ ( self, other ):
return self.__value + other.__value
# Overload > operator to compare two dice
def __gt__ ( self, other ):
return self.__value > other.__value
# Overload
def __lt__ ( self, other ):
return self.__value
# Overload == operator
def __eq__ ( self, other ):
return self.__value == other.__value
Objects- don't know if this is needed for the project but just in case I'll add it here, if not just ignore it
import die
# game.py two players roll a die to see who rolls higher
p1 = die.Die( 6 )
p2 = die.Die( 6 )
p1.roll()
p2.roll()
print( p1 )
print( p2 )
if p1 > p2:
print( Player 1 Wins )
elif p1
print( Player 2 Wins )
else:
print( Tie )
print( The sum of the dice is:, p1 + p2 )
Yacht-z - Create a dice game that uses the Die class that was given in the lecture notes Create a new class called Die in a file called 'die.py', add the code from the lecture notes, and then add an equals method by overloading theoperator. Then create a second file for your main program The player rolls a set of 3 dice. If two of the dice are the same then the player receives 1 point for a pair. If all of the dice are the same, then the player receives 3 points for 3-of-a-kind (note if a player gets a 3-of-a-kind they shouldn't also get points for having a pair). If the dice values are in a series, then the player receives 2 points (ex. 1-2-3, 3-2-1, 2-1-3, or any other order of these values would be considered a series) Create a list of three Die objects and a variable for the player's points in your main program Make three functions that pass in the list of dice to check for each of the three different win types that use the Die's overloaded >, and/or
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