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python lecture notes: import random # die.py class to represent a single die class Die: Constructor sets the initial values of the data members (attributes

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lecture notes:

import random # die.py class to represent a single die class Die:

Constructor sets the initial values of the data members (attributes of) the object. def __init__( self, sides ): self.__numSides = sides self.__value = self.roll()

Methods actions (or operations) the object can perform. # Rolls the die and returns the result def roll( self ): self.__value = random.randint( 1, self.__numSides ) return self.__value

Accessor retrieves the value of one of the data members. # Returns the value of the die def getValue( self ): return self.__value

Mutator changes the value of one ofthe data members. # Allows the die to be set to a selected value def setValue( self, val ): if val > 0 and value

To String returns the string representation of the object. # Returns the string representation of the die def __str__( self ): return D + str( self.__numSides ) + = + str( self.__value )

Yacht-z - Create a dice game that uses the Die class that was given in the lecture notes Create a new class called Die in a file called die.py'. add the code from the lecture notes, and then add an equals method by overloading theoperator. Then create a second file for your main program The player rolls a set of 3 dice. If two of the dice are the same then the player receives 1 point for a pair. If all of the dice are the same, then the player receives 3 points for 3-of-a-kind (note if a player gets a 3-of-a-kind they shouldn't also get points for having a pair). If the dice values are in a series, then the player receives 2 points (ex. 1-2-3, 3-2-1,2-1-3, or any other order of these values would be considered a series) Create a list of three Die objects and a variable for the player's points in your main program Make three functions that pass in the list of dice to check for each of the three different win types that use the Dies overloaded =, >, and/or

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