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Q1. Study the case study given below. Write five functional and five non-functional requirements for this system: [10 marks] A web-based system is developed that

Q1. Study the case study given below. Write five functional and five non-functional requirements for this system: [10 marks]

A web-based system is developed that will support the marketing of products of the company XYZ ltd. directly to its customers as well as through the existing sales agent network. Right now, advertising of products, inventory control, and account billing are not part of this project. For this project, a web search engine and language translator will be obtained as purchased components. Their internal details are not part of this project. Issues of website security, other than Password Protection within the site, are not part of this project.

Identify 5 functional requirements and 5 non functional requirements of this new system.

Requirement #

Description

Requirement #

Type

Description

Security

Q2. For the following case study, functional and non-functional requirements are mentioned for your reference. But these are not properly written using all the recommendations. Re-write the same requirements to make them as per the standards and more understandable. [10 marks]

Diplomacy is a classic game of political intrigue and military power. Typically, there are between 2 and 7 players and the objective is to achieve dominance of Europe. The rules of the game are easy but playing diplomacy requires careful analysis, and involves negotiation between the players. The goal of this project is to develop a computer version of the diplomacy game that is interactive, visually attractive and incorporates an effective tool for the negotiation between players. The project also involves the implementation of known diplomacy tactics so that the computer can act as one of the players in the game. Given its nature, it is required that the game is implemented in such a way that each player can access the program from different locations.

Functional Requirements:

  • Host multiple games simultaneously
  • Users able to playing more than one game at a time
  • Individual profiles for each user
  • Track the history of a game (such as orders and messages)
  • Handle the creation, continuation and ending of a game
  • Implement the 2000 rule book rules

Non-functional requirements:

  • Accessible to users on the internet with just a web browser
  • Platform and browser independent client
  • Server works with Apache Tomcat and MySQL Database
  • Flexibility in both the rules and map, e.g. ability to implement more than one map, and for the adjudicator to use more than one set of rules
  • Easy to use interface for a Diplomacy novice, one that is useable and visually attractive

    Q1. Study the case study given below. Write five functional and five non-functional requirements for this system: [10 marks]

    A web-based system is developed that will support the marketing of products of the company XYZ ltd. directly to its customers as well as through the existing sales agent network. Right now, advertising of products, inventory control, and account billing are not part of this project. For this project, a web search engine and language translator will be obtained as purchased components. Their internal details are not part of this project. Issues of website security, other than Password Protection within the site, are not part of this project.

    Identify 5 functional requirements and 5 non functional requirements of this new system.

    Requirement #

    Description

    Requirement #

    Type

    Description

    Security

    Q2. For the following case study, functional and non-functional requirements are mentioned for your reference. But these are not properly written using all the recommendations. Re-write the same requirements to make them as per the standards and more understandable. [10 marks]

    Diplomacy is a classic game of political intrigue and military power. Typically, there are between 2 and 7 players and the objective is to achieve dominance of Europe. The rules of the game are easy but playing diplomacy requires careful analysis, and involves negotiation between the players. The goal of this project is to develop a computer version of the diplomacy game that is interactive, visually attractive and incorporates an effective tool for the negotiation between players. The project also involves the implementation of known diplomacy tactics so that the computer can act as one of the players in the game. Given its nature, it is required that the game is implemented in such a way that each player can access the program from different locations.

    Functional Requirements:

  • Host multiple games simultaneously
  • Users able to playing more than one game at a time
  • Individual profiles for each user
  • Track the history of a game (such as orders and messages)
  • Handle the creation, continuation and ending of a game
  • Implement the 2000 rule book rules
  • Non-functional requirements:

  • Accessible to users on the internet with just a web browser
  • Platform and browser independent client
  • Server works with Apache Tomcat and MySQL Database
  • Flexibility in both the rules and map, e.g. ability to implement more than one map, and for the adjudicator to use more than one set of rules
  • Easy to use interface for a Diplomacy novice, one that is useable and visually attractive
  • This is question of Software architecture

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