Answered step by step
Verified Expert Solution
Link Copied!

Question

1 Approved Answer

Q#2 . You are asked to calculate the AVC for both Sony and Microsoft when they both charge $399, Sony charges $399 and Microsoft reduces

Q#2 . You are asked to calculate the AVC for bothSonyandMicrosoftwhen they both charge $399, Sony charges $399 and Microsoft reduces to $299, when Microsoft charges $399 and Sony reduces its price to $299, or when both Microsoft and Sony reduce price to $299 based on Exhibits 2 &3. Why do we do this? To determine the per contribution margin (per unit profit) =Price-AVC )and total contribution margin(Total profit) = (Price-AVC)Q.

image text in transcribedimage text in transcribedimage text in transcribedimage text in transcribedimage text in transcribedimage text in transcribed
Case Study 2.pdf (SECURED) - Adobe Acrobat Pro X File Edit View Window Help * Open Create Customize 1 1 8 + 100% Tools Fill & Sign Comment n case W88C82 February 17, 2011 Pricing Games: Sony PlayStation and Microsoft Xbox The home video game industry can be traced back to May 1972 in the United States with the release of the Magnavox Odyssey, the first home television game console, which sold for $100. Though the game had no sound and no color, console sales grew from 100,000 in the first year to 350,000 units by 1975.' Competitors soon entered the marketplace, and within two years there were at least eleven major video game manufacturers, including Atari, Coleco, Magnavox, and National Semiconductor. Atari released the Atari VCS/Atari 2600 in 1977, featuring its soon to be world-renowned game, Pong. Because of its full-color output, sound, and cartridge-based games, the Atari 2600 soon became the market leader in home consoles. In 1982, Coleco entered the market with its graphically superior Colecovision. Atari then introduced the Atari 5200, with enhanced graphics, for $269, and retailers began discounting the 2600 model. The promise of success in this market attracted a flood of imitators, with many distinct manufacturers each promoting their own systems. An inevitable industry shake-out occurred in 1983. Nevertheless, prospects for renewed strength in the market came with the release of the Nintendo Entertainment System in 1985.5 At $199, the basic console was bundled with one of the most popular video games of all time, Super Mario Brothers. Once again, success attracted more competition, and the following year Sega Enterprises introduced the Sega Master System, which soon became a serious challenger to Nintendo. Type here to search O S e Ed 3:30 PM 11/29/2020Case Study 2.pdf (SECURED) - Adobe Acrobat Pro X File Edit View Window Help * Open Create Customize 1 1 8 + 100% Tools Fill & Sign Comment n The promise of success in this market attracted a flood of imitators, with many distinct manufacturers each promoting their own systems. An inevitable industry shake-out occurred in 1983.4 Nevertheless, prospects for renewed strength in the market came with the release of the Nintendo Entertainment System in 1985.5 At $199, the basic console was bundled with one of the most popular video games of all time, Super Mario Brothers. Once again, success attracted more competition, and the following year Sega Enterprises introduced the Sega Master System, which soon became a serious challenger to Nintendo. Some generations of technology later, the industry's first CD-based console was introduced by Sega in 1995. Sales of Sega's 3-D graphical Saturn, however, totaled only 1.4 million units in the U.S. over the product's life. This was attributed mainly to two factors: (1) the complex multiprocessor made it difficult to design games for the system, and (2) the $399 price was perceived as too high for many consumers. That September, Sony's CD-based PlayStation was unveiled at $100 less than the Saturn. It became an instant hit, selling about 1.5 million units within 14 months. In its traditional second-mover style, Nintendo released its Nintendo 64 console a year after, pricing it at $199. Though it maintained its cartridge-based format, rather than moving to CD-based technology, Nintendo sold more consoles on the launch date than Sony had sold within 13 weeks of PlayStation's release.' Sega eventually ceased console production in 2001. Published by WDI Publishing, a division of the William Davidson Institute (WDI) at the University of Michigan. 2011 William Davidson Institute. This case was written by Research Associate Nilima Achwal under the supervision of Valerie Suslow, Professor of Business Economics and Public Policy, and Francine Lafontaine, William Davidson Professor of Business Economics and Public Policy, at the University of Michigan's Ross School of Business. Acknowledgements go to Sergei Kolomeitsev, for his contribution to the initial research for this case. This document is authorized for use only by Nicholas Hartman in MBAE6865: Economic Decisions for Managers-Fall 2020 taught by Bichaka Fayissa, Middle Tennessee State University from Aug 2020 to Jan 2021. For the exclusive use of N. Hartman, 2020. Type here to search O se P3 X ] 3:30 PM 11/29/2020Case Study 2.pdf (SECURED) - Adobe Acrobat Pro X File Edit View Window Help * Open Create Customize 2 18 + 100% Tools Fill & Sign Comment For the exclusive use of N. Hartman, 2020. Pricing Games: Sony PlayStation and Microsoft Xbox W88C82 The early 2000s again brought an influx of new-age consoles. Sony's PlayStation 2, released in 2000 at a price of $299, became the best-selling game console in history.' The following year, Microsoft's $299 Xbox beat Nintendo's GameCube to the market by three days. Neither the Xbox nor the GameCube fared well, with fewer games available for their systems, as well as service and support issues for the Xbox. Microsoft spent several years redesigning its console and released the much-anticipated Xbox 360 in late 2005. For its part, Sony introduced the PlayStation 3 (PS3) in November 2006. This was the start of a period of heightened price competition between Sony and Microsoft, which continued throughout the remainder of the decade. Pricing Decisions Sony positioned the PS3 as its top video game system, based on its Blu-ray disc player and powerful processor. There were two versions of the PS3 console. In 2006, the basic model was priced at $499 and the premium model sold for $599." Microsoft also had a low-end Xbox 360, priced at $299, and a high-end version, dubbed the Xbox 360 Elite, priced at $479." Nintendo launched the Wii in late 2006, priced at $249.11 In the second half of 2007, things began to heat up. In August 2007, Microsoft reduced the price of the Xbox 360 Elite to $450.12 Two months later, Sony reacted to a loss in market share by reducing the price of each of its two PS3 consoles by $100." In September 2008, Sony cut the price of its high-end model again, to $399."4 In the same month, Microsoft also cut the price of the Xbox 360 Elite to $399.15 Nintendo did not change its prices. These price levels held steady for a year. But by August 2009, as the holiday season approached and with the economy still mired in a major recession, gaming blog speculators and analysts at the Wall Street Journal debated whether one or both of the companies would cut prices in the near future." If so, they expected Type here to search 9 S e Ed x ] 3:30 PM 11/29/2020IE Case Study 2.pdf (SECURED) - Adobe Acrobat Pro File Edit View Window Help iEFM $r> 'Open 'cm' 'FlnBQ Customize V i @@ 2 ralwlr'jg-j 10096 ELJE E Tools FillStSign Comment ,0 Type here to search Pricing Decisions Sony positioned the P53 as its top video game system, based on is BlueRay disc player and powerful processor. There were two versions of the PS3 console. In 2005, the basic model was priced at $499 and the premium model sold for 5599.9 Microsoft also had a lowend Xbox 360, priced at $299, and a high-end version, dubbed the Xbox 360 Elite, priced at 3479.\" Nintendo launched the Wii in Late 2006, priced at $249.\" In the second half of 200?, things began to heat up. In August EDD}, Microsoft reduced the price of the Xbox 360 Elite to $450.\" Two months later, Sony reacted to a loss in market share by reducing the price of each of its two P53 consoles by $105.\" In September 2008, Sony cut the price of its highend model again, to 5399.\" In the same month, Microsoft also cut the price ofthe Xbox 360 Elite to 5399.\" Nintendo did not change its prices. These price levels held steady for a year. But by August 2009, as the holiday season approached and with the economy still mired in a major recession, gaming blog speculators and analysts at the Wall Street Journal debated whether one or both of the companies would cut prices in the near future.ii If so, they expected console price cub of about $100, and they speculated about the resulting sales levels. Exhibit 1 summarizes the expectations about likely sales levels for different pricing scenarios. Exhibits 2 and 3 present the cost schedules for Sony and Microsoft. The \"overhead" expenses in these exhibits represent the allocation of management and other xed costs to the console division in each company. The "distribution" costs are negotiated with retailers on a perunit basis. The lower distribution costs at higher levels of production reflect negotiated reductions in retailer margins available at higher sales volumes.iii Questions 1. Given the information in Exhibits 1, 2, and 3, would you predict that Sony and/or Microsoft will want to reduce console prices by two? Use a Eebyez oneeshot simultaneous game to analyze this oerqoamwsaePexal Case Study 2.pdf (SECURED) - Adobe Acrobat Pro X File Edit View Window Help * Open Create Customize 3 1 8 100% Tools Fill & Sign Comment Gomy wy T Aug 2020 to Jan 2021. For the exclusive use of N. Hartman, 2020. Pricing Games: Sony PlayStation and Microsoft Xbox W88C82 Exhibit 1 Prices and Projected Annual Sales Volumes for Sony PlayStation 3 and Microsoft Xbox 360 Elite PS3 Price Xbox 360 Price PS3 Xbox 360 Projected Number of Projected Number of Units Sold (millions) Units Sold (millions) $299 $299 11.25 11.5 $299 $399 11.75 7.0 $399 $299 8.25 12.5 $399 $399 8.75 8.0 Type here to search 3:30 PM O 9 11/29/2020Open File Edit View Window Help 4 1 8 Type here to search Case Study 2.pdf (SECURED) - Adobe Acrobat Pro Create + 66.7% O Exhibit 2 Sony PlayStation 3 Production Costs per Unit (US dollars) Unit s Produced (in millions) 8.25 8.75 9.25 9.75 10.25 10.75 11.25 11.75 12.25 12.75 Production Labor 80 67 45 32 Materials & Parts 28 26 168 161 155 145 143 141 140 140 Overhead 141 142 56.67 62.86 59.46 56.41 53.6 51. 1 48.89 4581 Distribution 44.90 43.14 40 40 40 40 40 40 30 Per Unit Total Cost $372.67 $343.86 $321.46 $29641 $281.66 $270.16 $260.89 $244.81 $241.90 $243.14 Exhibit 3 WE Microsoft Xbox 360 Elite Production Costs per Unit (US dollars) Units Produced (in millions) 7.00 750 8.00 8.50 9.00 9.50 10.00 10.50 11.00 1150 12.00 12.50 S Production Labor 09 62 52 46 Materials & Parts 45 44 1 80 44 44 172 167 161 156 153 149 147 Overhead 146 145 144 54.2 144 50.0 56.2 52.94 50.00 47.37 45.0 50 40,9 37.5 e Distribution 42.8 50 39.13 40 36.00 40 40 40 40 40 8 30 Per Unit Total Cost $372.29 $351.00 $335.25 $309.94 $298.00 $288.37 $280.00 $274.86 $270.91 $258.13 $255.50 $254.00 Ed Tools Fill & Sign Customize 3:31 PM 11/29/2020 Comment X *

Step by Step Solution

There are 3 Steps involved in it

Step: 1

blur-text-image

Get Instant Access with AI-Powered Solutions

See step-by-step solutions with expert insights and AI powered tools for academic success

Step: 2

blur-text-image

Step: 3

blur-text-image

Ace Your Homework with AI

Get the answers you need in no time with our AI-driven, step-by-step assistance

Get Started

Recommended Textbook for

Statistics The Exploration & Analysis Of Data

Authors: Roxy Peck, Jay L. Devore

7th Edition

0840058012, 978-0840058010

Students also viewed these Economics questions

Question

What is the purpose of integrated marketing communications?

Answered: 1 week ago