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Question 1 ( 2 points ) Listen Which of the following matrices is the product of the transformations? Select one. Question 1 options: Difference View

Question 1(2 points)
Listen
Which of the following matrices is the product of the transformations? Select one.
Question 1 options:
Difference
View
Projection
Model
Question 2(2 points)
Listen
A combination of the model, view, and projection matrices generates what type of space? Select one.
Question 2 options:
Vector space
Clip space
2D space
3D space
Question 3(2 points)
Listen
To increase the view angle for the eye (camera), we increase the angle parameter in which matrix? Select one.
Question 3 options:
Orthographic projection matrix
MVP matrix
View matrix
Perspective projection matrix
Question 4(2 points)
Listen
Which matrix transforms Local Space into World Space? Select one.
Question 4 options:
Space
Model
Projection
View
Question 5(2 points)
Listen
Which C++ class is used for configuring the 3D projection method? Select one.
Question 5 options:
ShapeManager
ViewManager
ShaderManager
SceneMeshes
Question 6(2 points)
Saved
Listen
Which C++ class can be used for passing values into the GLSL shaders? Select one.
Question 6 options:
ViewManager
ShapeMeshes
ShaderManager
SceneManager
Question 7(2 points)
Saved
Listen
In which C++ method in the source code are the shapes loaded in memory? Select one.
Question 7 options:
ShaderManager::LoadShaders()
SceneManager::RenderScene()
ViewMatrix::PrepareSceneView()
SceneManager::PrepareScene()
Question 8(2 points)
Listen
Which C++ class in the source code is used for adding shapes to the 3D scene? Select one.
Question 8 options:
Shape Meshes
Shader Manager
View Manager
Scene Manager
Question 9(2 points)
Saved
Listen
What is the name of the viewing box created by the projection matrix? Select one.
Question 9 options:
Model
Frustum
Projection
View
Question 10(2 points)
Saved
Listen
Which plane marks the back of the viewing frustum? Select one.
Question 10 options:
World plane
Far plane
Local plane
Near plane

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