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Question 3: Evaluate the following case and give your judgment (who should win the case and why?) In July 1998 Connectix started the development of
Question 3: Evaluate the following case and give your judgment (who should win the case and why?) In July 1998 Connectix started the development of the Virtual Game Station (as a Macintosh software) application that emulates Sony's popular PlayStation video games console's hardware and firmware. This would make it possible for VGS users to play games developed for the PlayStation on Macintosh hardware, with plans to release a Windows PC compatible version at a later date. Connectix's development strategy was based upon reverse engineering the PlayStation's BIOS firmware, first by using the unchanged BIOS to develop emulation for the hardware, and then by developing a BIOS of their own using the original firmware as an aid for debugging. During the development work, Connectix contacted Sony, requesting technical assistance for completing the VGS, but this request was eventually declined in September 1998. The Video Game Station development reached completion in December 1998 with the software being commercially released in the following month, January 1999. Sony perceived the VGS as a threat to its video game business, and filed a complaint alleging copyright infringement as well as violations of intellectual property against Connectix. In addition to giving your judgment about the case, please include in your discussion what factors should be considered to assess whether a software has infringed copyright of another software
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