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Question 3 . Imagine a sequential moves version of rock - paper - scissors where player 2 gets to pick what they will do after
Question Imagine a sequential moves version of rockpaperscissors where player gets to pick what they will do after player picks. Please model the game in its extensive form as a game tree Assume both player and player only care about the result of the game and have the following preferences over the result of the game: win tie loss.
a Answer the following questions:
i points How many nodes are there?
ii points How many branches are there?
iii. points How many terminal nodes are there?
b points Prune the tree as much as possible. How many branches were you able to eliminate? A complete answer should include your drawings of the game tree
c points Use the same setup, but now imagine player s preferences change because they want to be seen as a "tough guy". Given that what they want to play remains the same, they still have the following preferences over the result of the game: win tie loss. However, they now would prefer to lose playing rock than win playing paper or scissors.
Please create a new game tree so the payoffs reflect these new preferences.
Prune the tree as much as possible. How many branches were you able to eliminate? Include your drawings
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