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Question 3 . Imagine a sequential moves version of rock - paper - scissors where player 2 gets to pick what they will do after

Question 3. Imagine a sequential moves version of rock-paper-scissors where player 2 gets to pick what they will do after player 1 picks. Please model the game in its extensive form (as a game tree). Assume both player 1 and player 2 only care about the result of the game and have the following preferences over the result of the game: win >- tie >- loss. ?2
(a) Answer the following questions:
i.[2 points] How many nodes are there?
ii.[2 points] How many branches are there?
iii. [2 points] How many terminal nodes are there?
(b)[6 points] Prune the tree as much as possible. How many branches were you able to eliminate? (A complete answer should include your drawing(s) of the game tree)
(c)[8 points] Use the same setup, but now imagine player 1's preferences change because they want to be seen as a "tough guy". Given that what they want to play remains the same, they still have the following preferences over the result of the game: win >- tie >- loss. However, they now would prefer to lose playing rock than win playing paper or scissors.
Please create a new game tree so the payoffs reflect these new preferences.
Prune the tree as much as possible. How many branches were you able to eliminate? (Include your drawing(s))
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