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QUESTION 3 The game industry is the same as other entertainment industries. It competes for people's leisure time. Over the past decade, the number of

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QUESTION 3 The game industry is the same as other entertainment industries. It competes for people's leisure time. Over the past decade, the number of active players and revenue in the computer game industry has grown substantially. The emergence of online multiplayer games (such as Mobile Legend and PUBG) and casual games (such as Candy Crush, etc.) has had a huge impact on society. a) Discuss the positive sides of playing computer games to an individual. (16 marks) b) Suggest approach that could be took to help developers, parents and government to ensure that games are safer to play. (9 marks)

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