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Question about Depth Shader If d is the fragment depth in the NDCS , what output colour below from the fragment shader will cause a

Question about Depth Shader
If d is the fragment depth in the NDCS, what output colour below from the fragment shader will cause a fragment at the near clipping plane to be white and a fragment at the far clipping plane to be black?
vec4(d,d,d,1)
vec(1-d,1-d,1-d,1)
vec4(0.5(d+1),0.5(d+1),0.5(d+1),1)
vec4(0.5(1-d),0.5(1-d),0.5(1-d),1)
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