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Quincy is a UX researcher drafting personas to use in Hypothetica's next cognitive walkthrough workshop. The prototype is for a video game that helps train

Quincy is a UX researcher drafting personas to use in Hypothetica's next cognitive walkthrough workshop. The prototype is for a video game that helps train nonspeaking children to communicate via their tablet. Quincy reviews the primary research gathered by their UX team, selects a stock photo of a child, and drafts the following:
Noah is 9 years old. Noah is nonspeaking and has sensory processing sensitivity, particularly for loud and high-frequency sounds, and finds some tablet speakers to be too loud for his comfort. Noah prefers a depth-first approach to information processing and tends to learn by tinkering with an interface to build his mental model.
What other information should Quincy add to this persona?
- Information about Noah's goals, skills, and the context in which he would use a tablet to communicate.
- A 10-page summary of Noah's life events
- Noah's medical records
- Information about Noah's grades

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