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Quincy is a UX researcher drafting personas to use in Hypothetica's next cognitive walkthrough workshop. The prototype is for a video game that helps train
Quincy is a UX researcher drafting personas to use in Hypothetica's next cognitive walkthrough workshop. The prototype is for a video game that helps train nonspeaking children to communicate via their tablet. Quincy reviews the primary research gathered by their UX team, selects a stock photo of a child, and drafts the following:
Noah is years old. Noah is nonspeaking and has sensory processing sensitivity particularly for loud and highfrequency sounds, and finds some tablet speakers to be too loud for his comfort. Noah prefers a depthfirst approach to information processing and tends to learn by tinkering with an interface to build his mental model.
What other information should Quincy add to this persona?
Information about Noah's goals, skills, and the context in which he would use a tablet to communicate.
A page summary of Noah's life events
Noah's medical records
Information about Noah's grades
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