Ray O Wave Material Glass A 30 30 Index of Refraction (n) 1.50 Air Water Glass 60 60 Ego 90 Material Water A 60 60
Ray O Wave Material Glass A 30 30 Index of Refraction (n) 1.50 Air Water Glass 60 60 Ego 90 Material Water A 60 60 Index of Refraction (n) 1.33 30 30 Air Water Glass Normal1. Previously, you've seen that you can use Snell's Law to predict how much light will retract in a medium. Snell's Law is given by this equation: n1 sin 31 2 n2 sin 32 In most experiments for Snell's Law, the light starts in a medium with a low index of refraction, such as air. and retracts in a medium with a high medium of refraction. Today. we're going to use a simulation to test whether Snell's Law works for the opposite. where light travels from a medium with a high index to a medium with a low index. 2. In the simulation, you can pick the materials using the boxes on the right of your screen. Pick your two materials and list their indexes of refraction. Hint: Make sure that the materiai with a higher index is on top! Ray Wave Material Water 30 30 Index of Refraction (n) 1.33 60 60 Air Water Glass 90 60 Material Air A Index of Refraction (n) 1.00 30 Air Water Glass _Normal Bending Light DEET =
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