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Ray tracing is a fundamental technique in computer graphics used for rendering realistic images. Answer the following questions: b ) Explain the concept of ray

Ray tracing is a fundamental technique in computer graphics used for rendering realistic
images. Answer the following questions:
b) Explain the concept of ray-object intersection in ray tracing. How is this intersection point
calculated for common geometric objects such as spheres and planes?
c) Describe the difference between a bounding volume hierarchy (BVH) and a k-d tree. When
would you choose to use one over the other in a ray tracing application?
d) Implement the basic ray-sphere intersection algorithm using pseudo-code. Discuss its
limitations and possible optimizations

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