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Recording Blackboard XCO Remaining Time: 1 hour, 59 minutes. 20 seconds. Question Completion Status: question 34 points Save Answer You are the co-founder and CEO

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Recording Blackboard XCO Remaining Time: 1 hour, 59 minutes. 20 seconds. Question Completion Status: question 34 points Save Answer You are the co-founder and CEO of Skyscraper, Inc., a digital interaction Interactive company with 25 employees that you created with your best friend after you designed and released your first multi player video game. The game you developed and released as "free to play" has taken its time to develop a steady fan base online because the game is not released in traditional brick and mortar locations that sell video games, and there is competition for fan loyalty with the steady influx of new games appearing each week Just by pure luck and no effort on your part, your game has recently gained momentum in the gaming community and has started to climb up in ratings after receiving great reviews from the world's top ranked gamers and bloggers. While your company has seen modest earnings from player buy-ins, selling additional levels and selling power packs your game has the potential for entering the big market of e-sports. Its popularity could eventually compete with long standing fan favorites such as League of Nations Call of Duty or Counter Strike You know that opportunities to grow and break into the big markets are rare, and you want to prepare for the unknowns. In the gaming industry, loyalty of your fans is so important Your players love three things about your game the ability for them to update their status on their social media outlets (when reaching levels) the continuous learning process through challenges to hone their skills, and the ability to use a split screen and play with multiplayers who could be in the same room. You and your partner are a coders. You both enjoy spending hours coding to prepare for the next release, to give your current fans what they want You have been approached by one of the leading game companies to see if there is any interest in a buy-out, but the price wasn't attractive enough to your partner. He enjoys the current independence and freedom of creativity present in Skyscraper Inc. and is afraid to lose that. The leading game company is too corporate for his liking and that company already has a reputation of buying out small developers and killing off their games 1. From the article Reputation and is Risks and the discussion about reputational risk in class list the five steps mentioned in the article to effectively manage reputational risk. Describe how you would apply each of the five steps to manage reputational risks at Skyscraper Inc (10 points) 2. Using the Risk Management Process with the following components: (3 risks X 8 - 24 total points) 3. Risk Event (1 point Risk Effect (1 point c. Risk Response (point) d. Implementation Plan (2 points) .Risk Metric Indicator - include the description for each metric (1 point) and the risk Indicator scales for each of the five levels of risk - Very Low, Low, Medium, High, Very High (2 points) Apply the risk management process stated above to identity and analyze three critical risks from the following risk Categories: one technology risk, one human resource risk, and one intellectual property risk. TT T Arial 3 [12pti T-EE Recording Blackboard XCO Remaining Time: 1 hour, 59 minutes. 20 seconds. Question Completion Status: question 34 points Save Answer You are the co-founder and CEO of Skyscraper, Inc., a digital interaction Interactive company with 25 employees that you created with your best friend after you designed and released your first multi player video game. The game you developed and released as "free to play" has taken its time to develop a steady fan base online because the game is not released in traditional brick and mortar locations that sell video games, and there is competition for fan loyalty with the steady influx of new games appearing each week Just by pure luck and no effort on your part, your game has recently gained momentum in the gaming community and has started to climb up in ratings after receiving great reviews from the world's top ranked gamers and bloggers. While your company has seen modest earnings from player buy-ins, selling additional levels and selling power packs your game has the potential for entering the big market of e-sports. Its popularity could eventually compete with long standing fan favorites such as League of Nations Call of Duty or Counter Strike You know that opportunities to grow and break into the big markets are rare, and you want to prepare for the unknowns. In the gaming industry, loyalty of your fans is so important Your players love three things about your game the ability for them to update their status on their social media outlets (when reaching levels) the continuous learning process through challenges to hone their skills, and the ability to use a split screen and play with multiplayers who could be in the same room. You and your partner are a coders. You both enjoy spending hours coding to prepare for the next release, to give your current fans what they want You have been approached by one of the leading game companies to see if there is any interest in a buy-out, but the price wasn't attractive enough to your partner. He enjoys the current independence and freedom of creativity present in Skyscraper Inc. and is afraid to lose that. The leading game company is too corporate for his liking and that company already has a reputation of buying out small developers and killing off their games 1. From the article Reputation and is Risks and the discussion about reputational risk in class list the five steps mentioned in the article to effectively manage reputational risk. Describe how you would apply each of the five steps to manage reputational risks at Skyscraper Inc (10 points) 2. Using the Risk Management Process with the following components: (3 risks X 8 - 24 total points) 3. Risk Event (1 point Risk Effect (1 point c. Risk Response (point) d. Implementation Plan (2 points) .Risk Metric Indicator - include the description for each metric (1 point) and the risk Indicator scales for each of the five levels of risk - Very Low, Low, Medium, High, Very High (2 points) Apply the risk management process stated above to identity and analyze three critical risks from the following risk Categories: one technology risk, one human resource risk, and one intellectual property risk. TT T Arial 3 [12pti T-EE

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