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/ / Returns the maximum, minimum, and average area of shapes in the trees / / An empty tree should not modify the maximum, minimum,

// Returns the maximum, minimum, and average area of shapes in the trees
// An empty tree should not modify the maximum, minimum, or average // Don't do pseudocode, actually code // Don't use recursion instead use an iterator to iterate across the tree
void max_min_avg_area(tree_node_t* root, double* max, double* min, double* avg)
{ #define MAX_DEPTH 30
typedef struct {
tree_node_t* curr; // Pointer to the current node
unsigned int depth; // Current depth in the tree (root is at depth 0)
tree_node_t* parents[MAX_DEPTH]; // Pointer to parent nodes
} tree_iterator_t; // Helper struct for iterating through a tree -- represents a current location within the tree

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