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Stage 1 Define four arrays, two for the database and two for the player's creatures. ( the sample file on the course website will help
Stage Define four arrays, two for the database and two for the player's creatures. the sample file on the course website will help with this Use of a dimensional D array to store the creature names, ie D creature array rows columns accounts for null value Use of a dimensional D integer array to store creature stats health and attack ieD integer array rows columns. For example note the use of symbolic constants, ie #define MAXCREATURES etc: Define a D array of creatures to store the creatures' names. For example: char dbcreatures MAXCREATURESSTRINGLENGTH Define a D array of integers to store the creatures' stat information. For example: int dbstatsMAXCREATURESSTATSCOUNT;
Stage
Define four arrays, two for the database and two for the player's creatures. the sample file on the course website will
help with this
Use of a dimensional D array to store the creature names, ie D creature array rows columns
accounts for null value
Use of a dimensional D integer array to store creature stats health and attack ieD integer array
rows columns.
For example note the use of symbolic constants, ie #define MAXCREATURES etc:
Define a D array of creatures to store the creatures' names. For example:
char dbcreatures MAXCREATURESSTRINGLENGTH
Define a D array of integers to store the creatures' stat information. For example:
int dbstatsMAXCREATURESSTATSCOUNT;
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