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State Pattern - A Lamp has three states that it rotates through when a button is pressed: OFF BRIGHT DIM. The Lamp starts in the

State Pattern - A Lamp has three states that it rotates through when a button is pressed: OFF BRIGHT DIM. The Lamp starts in the OFF state. Complete the UML by drawing the missing Lamp class with its methods and all connections. Then complete the code. In the main, construct a lamp and switch it to the BRIGHT state. 15pts.
\table[[OffState],[button_press(self, lamp)]]
\table[[BrightState],[button_press(self, lamp)]]
\table[[DimState],[],[button_press(self, lamp)]]
import abc
class LampState(q,) : q,
pass
import lamp_state
import bright_state
class OffStat(q, def button_press(self, lamp):
q,
return "OFF -> BRIGHT"
import q, class Lamp:
def (self):
q,
def change_state(self, state):
q,
def push_button(self):
import lamp
def main():
lamp =q, print(q,
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