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State Transitions: All state transitions occur with the clock signal and each main state ( fetch, decode, indirect, execute, trap ) cycles through two steps
State Transitions: All state transitions occur with the clock signal and each main state fetch, decode, indirect, execute, trap cycles through two steps coincident with the clock so the machine transitions to the fetch state at Swritten fetchS and them moves to the fetch state at S where it transitions as per the informal specification given below:
fetch
S
S goto decodeS
decode
S
S if indirect then goto indirectS
else goto executeS
indirect
S
S goto executeS
execute
S
S if programcheck then goto trapS else goto fetchS
trap
S
S goto fetchS
Note however, the following exceptions:
If condition is true at the end of fetch then the machine transitions back to state fetchS
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