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Student Instructions: Problem 1 4 . 1 6 ( GUI - Based Craps Game ) Modify the application of Section 6 . 1 0 to
Student Instructions:
Problem
GUIBased Craps Game Modify the application of Section to provide a GUI that enables the user to click a JButton to roll the dice. The application should also display four JLabels and four JTextFields, with one JLabel for each JTextField. The JTextFields should be used to display the values of each die and the sum of the dice after each roll. The point should be displayed in the fourth JTextField when the user does not win or lose on the first roll and should continue to be displayed until the game is lost.
page
It's a practice activity, has points values.
The source code should be submitted in PDF also include the output.
The deadline for submitting this activity is indicated on Tools Calendar in the Blackboard platform, as well as additional instructions to fulfill the activity.
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