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Suppose per vertex colors are passed to the vertex shader. A triangle is sent down the pipeline with vertex colors ( 1 , 0 ,

Suppose per vertex colors are passed to the vertex shader. A triangle is sent down the pipeline with vertex colors (1,0,0,1),(0,1,0,1),(0,0,1,1) for p1, p2, p3, respectively. At the point p = up1+vp2+wp3, the color of a fragment at the point with barycentric coordinates (1/2,0,1/2) is (1,0,1,1).

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