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Suppose we are tracking the execution of some arbitrary minimax tree with the arbitrary utilities and minimax values displayed within each node below. Suppose also
Suppose we are tracking the execution of some arbitrary minimax tree with the arbitrary utilities and minimax values displayed within each node below. Suppose also that the depthfirst search is conducted in lefttoright order in the partial game tree displayed below.
Now, suppose that during minimax search with pruning, we encounter some State eg think about some configuration of a chess state where a piece is moved back and forth to replicate an earlier state at multiple locations in the game tree.
If we were NOT using pruning, what would be the returned minimax score of
If we WERE to use pruning, what would be the returned minimax score of in each of the different subtrees in which it appears? NOTE: State has different starting values for based on the unshown subtrees above them.
S
Using your answers above, if we were using pruning, would it be wise to cache store memoize the minimax score for state the first time it was encountered to save on computation whenever we see it later during the search like the gravevard in search Whv or why not?
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