Answered step by step
Verified Expert Solution
Link Copied!

Question

1 Approved Answer

Suppose you are provided with a lambda expression that works with numbers in the sense of part (a) above and which will find the predecessor

Suppose you are provided with a lambda expression that works with numbers

in the sense of part (a) above and which will find the predecessor of any nonzero number. Express the factorial function in terms of the primitives that

you introduced in parts (a) and (b). [5 marks] We might expect that this model would be implemented in a relational schema such as S(A, B), T(C, Amount), and R(A, C). However, the database implementor has noticed that a very common and expensive query is this: given an A-value a, find the sum of all Amount values for records in T related to this a value in S. Therefore, the implementor has decided to "optimise" the database and replace table S with S 0 having schema S 0 (A, B, Sum), where the records in table S 0 will contain the precomputed values for this query. Programs can only learn what facts or behaviors their formalisms can represent, and unfortunately learning systems are almost all based on very limited abilities to represent information. Planning Planning programs start with general facts about the world (especially facts about the effects of actions), facts about the particular situation and a statement of a goal. From these, they generate a strategy for achieving the goal. In the most common cases, the strategy is just a sequence of actions This is a study of the kinds of knowledge that are required for solving problems in the world. Ontology Ontology is the study of the kinds of things that exist. You are the main character or player. The game space is represented as a set of rooms, connections between rooms, characters you meet, and items. Items include things you will need to successfully complete the game, such as food, rope, flashlight, etc., as well as items you find that will increase your final score, such as treasure, rugs, coins, batteries, etc. Items found can be carried, dropped or used. Carried items are maintained in an inventory accessible with the "inventory," "invent" or "i" command.

Items can be combined with action words to cause action events in the game (e.g., "throw rock at goblin").

Sometimes action event outcomes are random. For example, if you throw a rock at a goblin, the goblin might duck or it might get hit.

The player might encounter other characters, such as a thief, goblin, bird, snake, etc. Some are good characters, and many are evil. Encounters are random and occur at any time or location. Encounters may be triggered by an item in the inventory (e.g., if you have a jewel, you are more likely to encounter the thief).

The player begins the game at a common location, and proceeds to explore the game world using the input commands and responding to the displayed output. Some rooms have multiple entrances and exits, and some have many ways in, but only one way out (e.g., sliding down a tunnel). Sometimes you may encounter a maze, and dropping an inventory item will help you navigate out.

The play proceeds with the player inputting a text command sequence. The game then responds by displaying the outcome. Sometimes the outcome will be a long, descriptive paragraph explaining what is happening. Other times, it will be a description of what the player can see at that location. Usually, the first time visiting a location will trigger a long descriptive output, and subsequent visits will display an abbreviated output (e.g., "You are at the chasm again").

The game proceeds until the player either perishes or wins. The player can perish in an interaction with a nasty character, by starvation or thirst, or by falling down a hole or off a cliff. A win is usually indicated by a return to a "safe area" with all the treasures.

The establishment of a safe area can benefit the game play by allowing the player to "stash" inventory items for safe keeping or to relieve him or herself of carrying multiple items.

Your Game

The game you write for this assignment is based on the book Alice's Adventures in Wonderland by Lewis Carroll, also known as Alice in Wonderland. You may base your game on either the book by Lewis Carroll or one of the movie adaptations of the book.

Step by Step Solution

There are 3 Steps involved in it

Step: 1

blur-text-image

Get Instant Access to Expert-Tailored Solutions

See step-by-step solutions with expert insights and AI powered tools for academic success

Step: 2

blur-text-image

Step: 3

blur-text-image

Ace Your Homework with AI

Get the answers you need in no time with our AI-driven, step-by-step assistance

Get Started

Recommended Textbook for

Principles Of Financial Accounting

Authors: Jerry J. Weygandt, Michael J. Atkins, Donald E. Kieso, Paul D. Kimmel, Valerie Ann Kinnear, Barbara Trenholm, Joan E. Barlow

1st Canadian Edition

1118757149, 978-1118757147

More Books

Students also viewed these Computer Network questions