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text.cpp #include #include #include #include #include Text.h using namespace std; Text::Text(const char *inputString) /// Initialize using inputString. Null is accounted for with default parameter of

text.cpp

#include

#include

#include

#include

#include "Text.h"

using namespace std;

Text::Text(const char *inputString) /// Initialize using inputString. Null is accounted for with default parameter of ""

{

try ///Exception handler for failure to allocate memory for array

{

BUFFERSIZE = strlen(inputString) + 1; ///Sets buffer size equal to the string length of the input + 1 to account for NULL char at the end

buffer = new char[BUFFERSIZE](); ///Creates dynamic char array of size BUFFERSIZE

}

catch (bad_alloc &e) ///Catch block outputs error message if dynamic array fails to initialize/allocate memory

{

cout

}

for (int i = 0; i

{

buffer[i] = inputString[i];

}

}

Text::Text(const Text &other) /// Copy constructor. Initializes object with value of another object

{

BUFFERSIZE = other.getLength() + 1; ///Sets BUFFERSIZE of new object equal to copied object

buffer = new char[BUFFERSIZE]; ///Creates dynamic char array named buffer

buffer = other.buffer; ///Copies chars from other buffer to new buffer

}

void Text::operator = (const Text &other) ///Overloading function for the '=' operator

{

if (this != &other) ///Operation will only run if the object on the left side is not the same object on the right side of the operator.

{

BUFFERSIZE = other.getLength() + 1; ///Sets current BUFFERSIZE equal to BUFFERSIZE of the object on the right of the operator

delete[] buffer; ///Deletes the current buffer array

buffer = new char[BUFFERSIZE]; ///Reinitializes buffer array to new BUFFERSIZE

for (int i = 0; i

{

buffer[i] = other[i];

}

}

}

Text::~Text() ///Destructor for Text onject

{

if (buffer != NULL) ///Operation will not run if buffer is already NULL

delete[] buffer; ///Deallocates memory in the heap taken up by the dynamic array

}

int Text::getLength() const /// Returns number of characters stored in buffer, not counting the NULL character

{

int count = 0; ///Starts counter at 0

while (buffer[count] != NULL) ///Counts until NULL char is encountered

{

count++; ///Increments count for each char

}

return count; ///Returns value of count variable to the caller

}

char Text::operator [] (int n) const /// Subscript

{

return buffer[n]; ///Returns the nth element of the buffer

}

void Text::clear() /// Clear string

{

for (int i = 0; i

{

buffer[i] = NULL;

}

}

void Text::showStructure() const ///Outputs the entire buffer to the user

{

for (int i = 0; i

{

cout

}

cout

}

istream & operator >> (istream &input, Text &inputText) ///Function to overload operator '>>'

{

const int textBufferSize = 256; ///Initializes textBufferSize to a const value of 256

char textBuffer[textBufferSize]; ///Initializes textBuffer to textBufferSize elements

input >> setw(textBufferSize) >> textBuffer; ///Sets input width to textBufferSize (possibly truncating input), and then storing input into textBuffer

inputText = textBuffer; ///Stores textBuffer in inputText object via the overloaded assignment operator

return input; ///Returns istream input object

}

ostream & operator

{

output

return output; ///Returns the output ostream object

}

hi

it is from c++ Data structures.

image text in transcribed

A full-page version of this exercise with space for writing in answers is available in the online supplements for Lab 1. Part A What are the implications of having no destructor in a class like Text that does dynamic memory allocation? What are the practical consequences of not having a destructor for these classes inia long-running program? Part B What other operators might it make sense to overload in the Text class? Name four and briefly describe how they would work. Part C Are there any operators that it does not make sense to overload in the Text class? Why not? A full-page version of this exercise with space for writing in answers is available in the online supplements for Lab 1. Part A What are the implications of having no destructor in a class like Text that does dynamic memory allocation? What are the practical consequences of not having a destructor for these classes inia long-running program? Part B What other operators might it make sense to overload in the Text class? Name four and briefly describe how they would work. Part C Are there any operators that it does not make sense to overload in the Text class? Why not

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