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the class name phone the variables calar, brand, quantity,capacity,mony Part-4: Java FX Create a JavaFx project that demonstrates various topics you have learnt like, creating

the class name phone
the variables calar, brand, quantity,capacity,mony
image text in transcribed
Part-4: Java FX Create a JavaFx project that demonstrates various topics you have learnt like, creating structure of JavaFx, Panes, UI Controls, Shapes and events-driven programming for different controls. To do this, use the classes from Part-2. Create a window that consists of the following: Window title: "Title of your project". Design your window by using different User Interface Control like Text Field, Labels, Checkbox / Radio button, Combo box, List box, etc.... Use the data fields from the part-2, to design the nodes of the window. (Minimum five different user interface controls should be used. Use the concept of the Events Driven Programming (EDP) in order to activate the following GUI components (Buttons, radio buttons, check box, etc..) to activate the events to some nodes in your window to implement actions. (Minimum three different events should be created) Include the below in your project report: Screenshots of all output generated from the application. Code for all classes

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