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The code starter main.py main.py # Import the random library to use for the dice later import random # Define Variables numLives = 10 #

The code starter main.py main.py # Import the random library to use for the dice later import random

# Define Variables numLives = 10 # number of player's lives remaining mNumLives = 12 # number of monster's lives remaining

diceOptions = [1, 2, 3, 4, 5, 6] combatStrength = int(input("Enter your combat Strength: ")) mCombatStrength = int(input("Enter the monster's combat Strength: "))

input("Roll the dice for your health points (Press enter)") healthPoints = random.choice(diceOptions) print("You rolled " + str(healthPoints) + " health points")

input("Roll the dice for the monster's health points (Press enter)") mHealthPoints = random.choice(diceOptions) print("You rolled " + str(mHealthPoints) + " health points for the monster")

input("Roll the dice to see if you find a healing potion (Press enter)") healingPotion = random.choice([0, 1]) print("Have you found a healing potion?: " + str(bool(healingPotion)))

input("Analyze the roll (Press enter)") # Equality operators print("--- You are matched in strength: " + str(combatStrength == mCombatStrength))

# Relational operators print("--- You have a strong player: " + str((combatStrength + healthPoints) >= 15))

# and keyword print("--- Remember to take a healing potion!: " + str(healingPotion == 1 and healthPoints <= 6))

# not keyword print("--- Phew, you have a healing potion: " + str( not ( # monster will NOT kill hero in one blow healthPoints < mCombatStrength # monster will kill hero in one blow ) and healingPotion == 1 # hero has a healing potion ))

# or keyword print("--- Things are getting dangerous: " + str(healingPotion == 0 or healthPoints == 1))

# in keyword print("--- Is it possible to roll 0 in the dice?: " + str(0 in diceOptions))

# --- Expanded if statement if healthPoints >= 5: print("--- Your health is ok") elif healingPotion == 1: healingPotion = 0 healthPoints = 6 print("--- Using your healing potion... Your Health Points is now full at " + str(healthPoints)) else: print("--- Your health is low at " + str(healthPoints) + " and you have no healing potions available!")

# --- Nested if statement print("You meet the monster. FIGHT!!") input("You strike first (Press enter)")

print("Your sword (" + str(combatStrength) + ") ---> Monster (" + str(mHealthPoints) + ")") if combatStrength >= mHealthPoints: mHealthPoints = 0 print("You've killed the monster") else: mHealthPoints -= combatStrength

print("You've reduced the monster's health to: " + str(mHealthPoints))

print("The monster strikes!!!") print("Monster's Claw (" + str(mCombatStrength) + ") ---> You (" + str(healthPoints) + ")") if mCombatStrength >= healthPoints: healthPoints = 0 print("You're dead") else: healthPoints -= mCombatStrength print("The monster has reduced your health to: " + str(healthPoints)) end of main.py

After That, add the following:

1. Define a new array called weapons and add 6 different weapon names in the array, with increasing levels of weapon strength. Use Fist, Knife, Club, Gun, Bomb, Nuclear bomb

2. Roll the dice (1-6) to choose which weapon you must use. Save the roll in a variable called weaponRoll. Add your weaponRoll to the hero's combat strength Use this variable as an index into the weapons array and print out the name of the hero's weapon.

3. Define the following condition: if weaponRoll is less than or equal to 2, print out "You rolled a weak weapon, friend". But if weaponRoll is less than or equal to 4, print out "Your weapon is meh" Else, print out "Nice weapon, friend! "

4. If the weapon rolled is not a Fist, print out "Thank goodness you didn't roll the Fist..."

5. Add error handling on all inputs eg. if input is not int, print an error message and halt

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