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The demand for the Cyberpunk II arcade video game is modeled by: q(t)=10000/1+0.5e0.4t Where q(t) is the total number of units sold t months after
The demand for the Cyberpunk II arcade video game is modeled by:
q(t)=10000/1+0.5e0.4t
Where q(t) is the total number of units sold t months after the introduction of the video game.
How is demand for the Cyberpunk II video game changing 8 months after its release?
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