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The figure shows two dots of a motion diagram and vector v 1 . Draw the next velocity vector v 2 if the acceleration vector

The figure shows two dots of a motion diagram and vector v1
. Draw the next velocity vector v2
if the acceleration vector a
at dot 2 points up.
Draw the vector starting at the black dot 2. The location and orientation of the vector will be graded. The exact length of your vector will not be graded but the length relative to vector v1
will be graded.
Select the elements from the list and add them to the canvas setting the appropriate attributes.Select to observe the list of the elements that can be added to the canvas. Press CTRL+Y to get to the elements on the canvas. Press CTRL+Q to quit the application.
Select to show/hide the vector for the sum of the drawn vectors. Press CTRL+Y to get to the elements on the canvas. Press CTRL+Q to quit the application.
Delete the selected element. Press CTRL+Y to get to the elements on the canvas. Press CTRL+Q to quit the application.
Press to go to keyboard navigation instructions below the canvas.
Select to remove all drawn elements. Press CTRL+Y to get to the elements on the canvas. Press CTRL+Q to quit the application.
Attributes panel is empty. Press CTRL+Y to get to the elements on the canvas. Press CTRL+M to return to the main menu. Press CTRL+Q to quit the application.No elements selected
The activity has been reset.The length is 7.3 units. The angle counting from horizontal axis counterclockwise 270.8 degrees. Use arrows to move the start point.
Select the elements from the list and add them to the canvas setting the appropriate attributes. Press CTRL+M to get to the main menu. There is an image on the canvas: A motion diagram shows two black dots and a vector. Dot 2 is below dot 1. Vertical downward vector v subscript 1 starts at dot 1 and ends at dot 2.
A motion diagram shows two black dots and a vector. Dot 2 is below dot 1. Vertical downward vector v subscript 1 starts at dot 1 and ends at dot 2.Select the elements from the list and add them to the canvas setting the appropriate attributes. Press TAB to get to the main menu.Use arrow keys to apply parallel transition to the object. Press TAB to move to the next element on the canvas. Press SHIFT+TAB to return to selecting the end point. Press DEL to delete the element from the canvas. Press CTRL+A to modify the attributes. Press CTRL+M to get to the main menu. Press ESC to quit adding or editing this element. Press CTRL+Q to quit the application.Press SPACE to get to the set of hotspots or use arrow keys to move on the canvas. Press ESC to quit adding or editing this element. Press CTRL+A to modify the attributes. Press CTRL+M to get to the main menu. Press CTRL+Q to quit the application.Press SPACE to get to the set of hotspots or use arrow keys to move on the canvas. Press TAB to select the whole element. Press SHIFT+TAB to move to selecting the start point. Press CTRL+A to modify the attributes. Press CTRL+M to get to the main menu. Press ESC to quit adding or editing this element. Press CTRL+Q to quit the application.Press TAB to move to the next element on the canvas. Press DEL to delete the element from the canvas. Press CTRL+A to modify the attributes. Press CTRL+M to get to the main menu. Press ESC to quit adding or editing this element. Press CTRL+Q to quit the application.Press SPACE to get to the set of hotspots or use arrow keys to move on the canvas. Press ENTER to change the direction. Press TAB to move to the next element on the canvas. Press DEL to delete the element from the canvas. Press CTRL+A to modify the attributes. Press CTRL+M to get to the main menu. Press ESC to quit adding or editing this element. Press CTRL+Q to quit the application.
Select the elements from the list and add them to the canvas setting the appropriate attributes.
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Part B
Figure shows two dots of a motion diagram and vector v1
. Draw the next velocity vector v2
if the acceleration vector a
at dot 2 points down.
Draw the vector starting at the black dot 2. The location and orientation of the vector will be graded. The exact length of your vector will not be graded but the length relative to vector v1
will be graded.

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