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the front face of a quad (i.e l. Write code in C/C++ to generate vertex and texture coordinates for a filled quad) in 3D space

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the front face of a quad (i.e l. Write code in C/C++ to generate vertex and texture coordinates for a filled quad) in 3D space separately. The quad must be centered at the origin, must lie flat plane, and have a edge of length 2.0. The normal for the front face is (0,0, include the OpenGL function calls giBegin)- with an appropriate paramete giNormal3f0, gITexCoord2f0, and glEndo. You can assume that on the XY Your solution must 1). for vertices-glVertex30). the texture is already bound

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