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The goal of this assignment is to practice developing GUI using JavaFX. In lecture_17.pdf, a histogram is created according to number of occurrence of each

The goal of this assignment is to practice developing GUI using JavaFX.

In lecture_17.pdf, a histogram is created according to number of occurrence of each character in the input string. However, we created the histogram manually adding the bars. And obtaining a nice look requires manually editing the properties in the function. In this assignment, rather than putting too much manual effort in Swing, by using ready-to-use components of the JavaFX, we will develop a professional looking histogram application.

First, you need to install Scene Developer. After installing Scene Developer, open your fxml file using Scene Developer, and update the UI as requested.

image text in transcribed

image text in transcribed

image text in transcribed

You will have 1 BarChart, 1 PieChart, 1 ComboBox and 2 buttons in your GUI:

image text in transcribed

When the GUI is initially launched, BarChart chart type will be displayed in the ComboBox and BarChart will be visible.

When the Input Data button is pressed, a dialog will be opened, and user will be able to input some text. If Cancel is pressed, the Input Your Text dialog will be closed and the screen wont be refreshed. However, if OK button is pressed, the the Input Your Textdialog will be closed and the active chart type will be refreshed.

It is sufficient to add the data to the chart, you are not required to change the colors, or manipulate any other format. Also, the color for the buttons in the figures is completely optional, you do not need to update the color of the buttons in the GUI.

You are going to implement changed function of the ComboBox, and according to the selection, the selected chart will be refreshed.

At the end of this assignment, you will be able to practice:

How to design a GUI using Scene Developer

How to attach events/listeners to components in the Controller Class

How to name the components in the Scene Developer, and use them in the Controller class

How to bind event function implementations to the components using Scene Builder.

In addition, please kindly explore each piece of code I provided, and ask questions if you have any issues in understanding. Seeing is a good way to learn how to develop. Also, pay attention to the power of JavaFX, and how professional look we could obtain using the JavaFX.

/*

* To change this license header, choose License Headers in Project

Properties.

* To change this template file, choose Tools | Templates

* and open the template in the editor.

*/

package assignment6;

import java.net.URL;

import java.util.Arrays;

import java.util.Optional;

import java.util.ResourceBundle;

import javafx.application.Platform;

import javafx.beans.value.ChangeListener;

import javafx.beans.value.ObservableValue;

import javafx.event.ActionEvent;

import javafx.fxml.FXML;

import javafx.fxml.Initializable;

import javafx.scene.chart.BarChart;

import javafx.scene.chart.PieChart;

import javafx.scene.chart.XYChart;

import javafx.scene.chart.XYChart.Series;

import javafx.scene.control.Button;

import javafx.scene.control.ButtonBar.ButtonData;

import javafx.scene.control.ButtonType;

import javafx.scene.control.ComboBox;

import javafx.scene.control.Dialog;

import javafx.scene.control.TextField;

import javafx.scene.layout.GridPane;

import javafx.stage.Stage;

enum ChartType{barChart, pieChart};

/**

*

* @author neslisah

*/

public class FXMLDocumentController implements Initializable {

final int TOTAL_CHARS = 26;

ChartType mChartType;

int mChars[];

@FXML

private void didClickCloseButton(ActionEvent event){

Stage stage = (Stage) mButtonClose.getScene().getWindow();

stage.close();

}

private String showInputDialog(){

Dialog dialog = new Dialog();

dialog.setTitle("Input your text");

ButtonType okButton = new ButtonType("OK", ButtonData.OK_DONE);

dialog.getDialogPane().getButtonTypes().addAll(okButton,

ButtonType.CANCEL);

GridPane gridPane = new GridPane();

gridPane.setHgap(10);

gridPane.setVgap(10);

TextField inputText = new TextField();

inputText.setPromptText("Input Text");

gridPane.add(inputText, 0, 0);

dialog.getDialogPane().setContent(gridPane);

Platform.runLater(()->inputText.requestFocus());

dialog.setResultConverter((ButtonType dialogButton) -> {

if (dialogButton == okButton) {

return (inputText.getText());

}

return (null);

});

Optional result = dialog.showAndWait();

return (result.get());

}

private void paint(){

// Please implement this function

// This function according to the mChartType

// refreshes either BarChart or PieChart

// You need to add each item and its occurance (for instance 'a',

2)

// to the selected chart for each character in the alpabet

}

@FXML

private void didClickInputButton(ActionEvent event) {

Arrays.fill(mChars, 0);

String s = showInputDialog();

if ((s!= null) && (s.trim().length() > 0)){

s = s.toLowerCase();

for (int i=0;i

Character ch = s.charAt(i);

if (Character.isAlphabetic(ch)){

int index = ch - 'a';

mChars[index]++;

}

}

}

paint();

}

@Override

public void initialize(URL url, ResourceBundle rb) {

// Please implement this function

// 1. initialize your mChars array

// 2. make mPieChart hidden

// 3. set mChartType to barChart

// 4. add "BarChart" and "PieChart" to the comboBox

// 5. set selected item "BarChart" in the combobox

// 6. add ChangeListener to ComboBox, and implement changed event

// 7. In the changed event update the mChartType according to

newValue and

// 8. update the visibility of the charts accordingly

// 9. call the paint

}

}

Character Histogram 110 100 90 80 70 60 50 40 30 20 10 Input your text aabbc Cancel OK Char BarChart Input Data Close Character Histogram 110 100 90 80 70 60 50 40 30 20 10 Input your text aabbc Cancel OK Char BarChart Input Data Close

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