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The main screen will display the company logo and a button Book . The second screen allows the potential customer to choose the Cruise types
- The main screen will display the company logo and a button Book.
- The second screen allows the potential customer to choose the Cruise types:
- Bahamas Cruise
- Caribbean Cruise
- Cuba Cruise
- Sampler Cruise
- Star Cruise Use an options Menu control to implement the selection of cruise types. Display a user-friendly screen with available cruises whenever the user selects a cruise type from the menu. For example, if the user selects the Bahamas cruise type, the next screen will display the details about Bahamas cruise such as visiting places, cruise price, duration (number of nights) and image. Use check boxes to select the cruise types that you want to purchase or add into shopping cart. The user may use the menu control to choose another cruise type, and so on.
- In the next screen, use spinners to select number of guests such as number of adults and number of kids, and also use a radio group with YES and NO radio buttons to confirm that is anyone travelling over the age of 55.
- The check-out screen displays the selected cruise and corresponding cruise information including price and number of nights, number of guests including a senior guest.
- The next screen prompts the user with a payment option (cash, credit card, debit card). Use a group of radio buttons to select the payment method.
- The last screen asks the user to enter credit/debit card information if the user chooses either of these payment methods. Use EditText controls and other GUI elements to allow the user to enter customer information: full name, credit/debit card number. The rest of the fields will be different for each student. For example, you may create fields for favourite movie, favourite sport, favourite food, etc. or any cruise related information. Create 2-3 fields named as mentioned above. Provide validation for these entries using the proper attributes/methods/constructor for each GUI control.
- Use Application preferences for storing user selections as the user navigates through the various screens of the application.
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