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The Ministry of Love is interested in using reinforcement learning agents and serious gaming to ensure ideological consistency amongst the nation's increasingly online youth. These
The Ministry of Love is interested in using reinforcement learning agents and serious gaming
to ensure ideological consistency amongst the nation's increasingly online youth. These agents
must interact by means of large conversation trees. The ministry wishes to train these agents in
acceptable conversational pathways through a punishment and rewardbased system. Choices
in the tree can be grouped into three broad categories namely badthink ie those inconsistent
with current party policy neutral, and goodthink ie ideologically correct opinions
ARTIFICIAL INTELLIGENCE
Describe how QLearning can be applied to this problem in terms of the following:
a How rewards and punishments could be modelled marks
b How expected values are updated marks
c The two modes of operation of such a system marks
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