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The project should encompass elements from chapters on decision structures ( if , if - else, if - elif - else ) , loops (
The project should encompass elements from chapters on decision structures if ifelse, ifelifelse loops for while and the use of random numbers, ensuring to include method definitions with selfdocumenting code for clarity and maintenance.
Project Idea: Guess the Number Game with Difficulty Levels
Objective: Create a console game where the player guesses a randomly generated number within a certain range. The game will include multiple difficulty levels affecting the range and number of guesses allowed. Implement selfdocumenting methods for generating the number, checking the guess, and displaying hints.
Features:
Difficulty Levels: Easy unlimited guesses Medium guesses Hard guesses
Random Number Generation: Use the random module to generate a target number.
Guess Attempts: Allow the user a set number of attempts based on the difficulty level.
User Input Validation: Ensure the input is a valid integer within the range and not repetitive.
Hints: After each incorrect guess, provide a hint if the guess is higher or lower than the target.
Score Keeping: Calculate score based on difficulty level and the number of attempts taken.
Replayability: Ask the player if they want to play again at the end of the game, allowing them to choose a different difficulty level.
Methods to Implement:
generatenumberdifficulty: Generates and returns a random number within the range based on difficulty.
getuserguess: Prompts the user for a guess and validates it
checkguessguess target: Compares the guess to the target number, returning a hint or success message.
displayhintguess target: Provides a hint based on how the guess compares to the target.
calculatescoreattempts difficulty: Calculates and returns the score based on attempts and difficulty level.
main: The main game loop handling the game flow, including selecting difficulty, guessing, and asking to play again.
Coding Practices:
SelfDocumenting Code: Use meaningful variable and method names that describe their functionality.
Comments and Docstrings: Include comments and docstrings explaining the purpose of methods and complex logic.
Modular Design: Break the game into smaller, reusable methods to handle specific tasks.
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