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The project should encompass elements from chapters on decision structures ( if , if - else, if - elif - else ) , loops (

The project should encompass elements from chapters on decision structures (if, if-else, if-elif-else), loops (for, while), and the use of random numbers, ensuring to include method definitions with self-documenting code for clarity and maintenance.
Project Idea: Guess the Number Game with Difficulty Levels
Objective: Create a console game where the player guesses a randomly generated number within a certain range. The game will include multiple difficulty levels affecting the range and number of guesses allowed. Implement self-documenting methods for generating the number, checking the guess, and displaying hints.
Features:
Difficulty Levels: Easy (1-10, unlimited guesses), Medium (1-50,10 guesses), Hard (1-100,5 guesses).
Random Number Generation: Use the random module to generate a target number.
Guess Attempts: Allow the user a set number of attempts based on the difficulty level.
User Input Validation: Ensure the input is a valid integer within the range and not repetitive.
Hints: After each incorrect guess, provide a hint if the guess is higher or lower than the target.
Score Keeping: Calculate score based on difficulty level and the number of attempts taken.
Replayability: Ask the player if they want to play again at the end of the game, allowing them to choose a different difficulty level.
Methods to Implement:
generate_number(difficulty): Generates and returns a random number within the range based on difficulty.
get_user_guess(): Prompts the user for a guess and validates it.
check_guess(guess, target): Compares the guess to the target number, returning a hint or success message.
display_hint(guess, target): Provides a hint based on how the guess compares to the target.
calculate_score(attempts, difficulty): Calculates and returns the score based on attempts and difficulty level.
main(): The main game loop handling the game flow, including selecting difficulty, guessing, and asking to play again.
Coding Practices:
Self-Documenting Code: Use meaningful variable and method names that describe their functionality.
Comments and Docstrings: Include comments and docstrings explaining the purpose of methods and complex logic.
Modular Design: Break the game into smaller, reusable methods to handle specific tasks.

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