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The Randomwalk Class bjectives e Call methods with parameters and return values . Use the Graphics, Random, Scanner, and String classes. Use while statements Hand-in
The Randomwalk Class bjectives e Call methods with parameters and return values . Use the Graphics, Random, Scanner, and String classes. Use while statements Hand-in Requirements All projects and laboratories will be submitted electronically through Blackboard. Zip up your entire lab durectory to submit as the source. (Right click on the lab foldet and follow Send To Compressed (zipped) Folder) The lab folder should include the following: Randombialk-java RrauingPanel java RandoniaIkoutput.txt Task Simulate a random walk using a Graphics object. Ask the user for information. Similar to previous programs, your program should start by printing Lab 7 uritten by YOURNAME Details domly chosen direction. In our version, the random walk will start at the center of a circle and continue until it goes outside the circle A random walk begins at a point and repeatedly takes a step in a ran Each step will be randomly chosen from one pixel up, one pixel down, one pixel left, and one pixel nght (this kund of random walk is called the "drunkard's walk) Call the nextint method on a Random te an integer between 0 and 3 and map each value to one of the steps. The random walk will be drawn on a Graphucs object. Here is an example for a circle with a radius of 100
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