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The reference rules are at: https://c.tabletopia.com/games/cascadia/rules/cascadia-rules/en implement and verify a Java program with the following features. A feature that randomly selects a starter habitat tile

The reference rules are at: https://c.tabletopia.com/games/cascadia/rules/cascadia-rules/en implement and verify a Java program with the following features. A feature that randomly selects a starter habitat tile for each player. A feature that randomly selects 4 habitat tiles and 4 paired wildlife tokens and displays them. A feature that displays the first players habitat and prompts the user for command input. An example of an ASCII Art approach to displaying the habitats is shown overleaf. The wildlife tokens can be displayed at the colour inverse of the habitat placeholder. For example, the fox token would be a white F on an orange background, whereas the placeholder is an orange F on a white background. It is ok A feature whereby a next command causes the next players habitat to be displayed. A feature whereby a quit command causes termination of the program.

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