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The standard minimax algorithm calculates worst - case values in a zero - sum two player game, i . e . a game for which

The standard minimax algorithm calculates worst-case values in a zero-sum two player game,
i.e. a game for which in all terminal states s, the utilities for players A (MAX) and B (MIN) obey
(s)+(s)=0. In this zero-sum setting, we know that (s)=-(s), so we can think of player
B as simply minimizing .
In this problem, you will consider the non-zero-sum generalization, in which the sum of the two
players' utilities is not necessarily zero. The leaf utilities are now written as pairs (,). In this
generalized setting, A seeks to maximize , the first component, while B seeks to maximize
, the second component.
Consider the non-zero-sum game tree below. Note that left-pointing triangles (such as the root
of the tree) correspond to player A, who maximizes the first component of the utility pair,
whereas right-pointing triangles (nodes on the second layer) correspond to player B, who
maximizes the second component of the utility pair.

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