Question
These questions are related to game theory and design thinking module. Please help.. Question 16 Assume a grim strategy is applied in a two-player repetition
These questions are related to game theory and design thinking module. Please help..
Question 16
Assume a grim strategy is applied in a two-player repetition game with prisoners' dilemma. If the player gets extra payoff $10 for defecting once, given the extra loss of $12 in the next round of game and forever, what is the minimum interest rate that makes the one-time defection beneficial?
(a) 150% v
(b) 120%
(c) 200%
(d) 20%
Question 17
Which of the following is not a contingent strategy?
(a) None of the listed choices
(b) grim strategy
(c) Tit-for-tat strategy
(d) Promise v
Question 18
Which of the following is an example of motivating the agent to self-reveal the true information?
(a) none of the listed choices v
(b) moral hazard
(c) managerial supervision
(d) price discrimination
Question 19
In most of the prisoner's dilemma games, the payoff matrix is symmetric. But in some cases, one player could have larger payoff effects. We called this type of players as ____.
(a) market maker
(b) important players
(c) promiser. v
(d) leaders
Question 20
In a game under prisoners' dilemma with unknown length of repetition, if the cooperation is based on Tit-for-tat strategy, which of the following statement is correct?
(a) the cooperation will not fail
(b) the cooperation could fail if the belief of continuing the game is weak
(c) all the listed choices v
(d) the cooperation will fail if the probability of continuing the game is high
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