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This assignment is to build upon the last one and test your code properly. A file with the functions that were due last time is

This assignment is to build upon the last one and test your code properly. A file with the functions that were due last time is provided (Assignment5_code.txt). Also, the entire project is also provided. All your test code can reside in main. Below are the function prototypes that you must implement. Also, each function must be tested more than once (ex. in your testIsThere, test for more than one number to insure it works (one you know is there and one you dont at a minimum)).

SortedType createTestList(int numbers[], int count); //Used to create lists for your tests

...or if you prefer

void createTestList(SortedType &list, int numbers[], int count); //This would just populate your list

These functions should return true if the tests passed (which should be the case)

bool testIsThere();

bool testMergeLists();

bool testSplitLists();

Use the following data sets for Merge Lists:

List1->0,3,1,5,9

List2->7,4,6,10,8

...and for isThere and Split:

List->0,3,1,5,9,7,4,6,10,8

All code must be commented including the functions themselves. In NetBeans, after you write the function prototype, if you type /** in the line above it followed by enter, it will automatically create the following for you (using creatTestList):

/**

*

* @param numbers

* @param count

* @return

*/

Finally, some well-formatted output would be nice (actually required) with the results from each test using the functions return value (true for pass), these printouts must not be in the functions themselves.

***** BONUS *****

Put in logical debugging code (that prints out in each function what is happening) that can be

turned on or off using a define statement.

Here is Assignement5_code.txt

bool SortedType::IsThere(ItemType item)

{

int midPoint;

int first = 0;

int last = length - 1;

bool moreToSearch = first <= last;

bool found = false;

while (moreToSearch && !found)

{

midPoint = (first + last) / 2;

switch (item.ComparedTo(info[midPoint]))

{

case LESS : last = midPoint - 1;

moreToSearch = first <= last;

break;

case GREATER : first = midPoint + 1;

moreToSearch = first <= last;

break;

case EQUAL : found = true;

break;

}

}

return found;

}

void MergeLists(SortedType list1, SortedType list2,

SortedType& result)

{

int length1;

int length2;

int counter1 = 1;

int counter2 = 1;

ItemType item1;

ItemType item2;

length1 = list1.GetLength();

length2 = list2.GetLength();

list1.ResetList();

list2.ResetList();

item1 = list1.GetNextItem();

item2 = list2.GetNextItem();

result.MakeEmpty();

while (counter1 <= length1 && counter2 <= length2)

switch (item1.ComparedTo(item2))

{

case LESS : result.PutItem(item1);

item1 = list1.GetNextItem();

counter1++;

break;

case EQUAL : result.PutItem(item1);

counter1++;

counter2++;

item1 = list1.GetNextItem();

item2 = list2.GetNextItem();

break;

case GREATER: result.PutItem(item2);

counter2++;

item2 = list2.GetNextItem();

break;

}

if (counter1 <= length1)

result.PutItem(item1);

for (counter1; counter1 < length1; counter1++)

{

item1 = list1.GetNextItem();

result.PutItem(item1);

}

if (counter2 <= length2)

result.PutItem(item2);

for (counter2; counter2 < length2; counter2++)

{

result.PutItem(item2);

item2 = list2.GetNextItem();

}

}

void SortedType::SplitLists(ItemType item, SortedType& list1, SortedType& list2)

{

int counter = 0;

list1.MakeEmpty();

list2.MakeEmpty();

while (info[counter].ComparedTo(item) == LESS || info[counter].ComparedTo(item) == EQUAL)

{

list1.PutItem(info[counter]);

counter++;

}

for (counter; counter < length; counter++){

list2.PutItem(info[counter]);

}

}

void SplitLists(SortedType& list, ItemType item,

SortedType& list1, SortedType& list2)

{

int length;

ItemType tempItem;

int counter = 1;

bool inList1;

list1.MakeEmpty();

list2.MakeEmpty();

length = list.GetLength();

//list.ResetList();

tempItem = list.GetNextItem();

inList1 = (tempItem.ComparedTo(item) == LESS || tempItem.ComparedTo(item) == GREATER);

while (inList1 && counter <= length)

{

list1.PutItem(tempItem);

if (counter < length)

{

tempItem = list.GetNextItem();

inList1 = (tempItem.ComparedTo(item) == LESS || tempItem.ComparedTo(item) == GREATER);

counter++;

}

}

for (int count = counter; count <= length; count++)

{

list2.PutItem(tempItem);

if (count < length)

tempItem = list.GetNextItem();

}

}

From here is entire project including the .cpp and .h files incudes (main.cpp,SortedType.cpp,SortedType.h,ItemType.cpp,ItemType.h)

main.cpp

// Test driver #include #include #include #include #include

#include "SortedType.h"

using namespace std;

int main() {

return 0; }

SortedType.cpp

#include "SortedType.h"

SortedType::SortedType() { length = 0; }

void SortedType::MakeEmpty() { length = 0; }

bool SortedType::IsFull() const { return (length == MAX_ITEMS); }

int SortedType::GetLength() const { return length; }

ItemType SortedType::GetItem(ItemType item, bool& found) { int midPoint; int first = 0; int last = length - 1;

bool moreToSearch = first <= last; found = false; while (moreToSearch && !found) { midPoint = ( first + last) / 2; switch (item.ComparedTo(info[midPoint])) { case LESS : last = midPoint - 1; moreToSearch = first <= last; break; case GREATER : first = midPoint + 1; moreToSearch = first <= last; break; case EQUAL : found = true; item = info[midPoint]; break; } } return item; }

void SortedType::DeleteItem(ItemType item) { int location = 0;

while (item.ComparedTo(info[location]) != EQUAL) location++; for (int index = location + 1; index < length; index++) info[index - 1] = info[index]; length--; }

void SortedType::PutItem(ItemType item) { bool moreToSearch; int location = 0;

moreToSearch = (location < length); while (moreToSearch) { switch (item.ComparedTo(info[location])) { case LESS : moreToSearch = false; break; case GREATER : location++; moreToSearch = (location < length); break; } } for (int index = length; index > location; index--) info[index] = info[index - 1]; info[location] = item; length++; }

void SortedType::ResetList() // Post: currentPos has been initialized. { currentPos = -1; }

ItemType SortedType::GetNextItem() // Post: item is current item. // Current position has been updated. { currentPos++; return info[currentPos]; }

SortedType.h

#include "ItemType.h"

// File ItemType.h must be provided by the user of this class.

// ItemType.h must contain the following definitions:

// MAX_ITEMS: the maximum number of items on the list

// ItemType: the definition of the objects on the list

// RelationType: {LESS, GREATER, EQUAL}

// Member function ComparedTo(ItemType item) which returns

// LESS, if self "comes before" item

// GREATER, if self "comes after" item

// EQUAL, if self and item are the same

class SortedType

{

public:

SortedType();

void MakeEmtpy();

// Function: Returns list to the empty state

// Post: List is empty.

bool IsFull() const;

// Function: Determines whether list is full.

// Pre: List has been initialized.

// Post: Function value = (list is full)

int GetLength() const;

// Function: Determines the number of elements in list.

// Pre: List has been initialized.

// Post: Function value = number of elements in list

ItemType GetItem(ItemType item, bool& found);

// Function: Retrieves list element whose key matches item's key (if

// present).

// Pre: List has been initialized.

// Key member of item is initialized.

// Post: If there is an element someItem whose key matches

// item's key, then found = true and item is returned;

// someItem; otherwise found = false and item is returned.

// List is unchanged.

void PutItem(ItemType item);

// Function: Adds item to list.

// Pre: List has been initialized.

// List is not full.

// item is not in list.

// List is sorted.

// Post: item is in list.

// List is sorted

void DeleteItem(ItemType item);

// Function: Deletes the element whose key matches item's key.

// Pre: List has been initialized.

// Key member of item is initialized.

// One and only one element in list has a key matching item's key.

// Post: No element in list has a key matching item's key.

// List is sorted.

void ResetList();

// Function: Initializes current position for an iteration through the list.

// Pre: List has been initialized.

// Post: Current position is prior to list.

ItemType GetNextItem();

// Function: Gets the next element in list.

// Pre: List has been initialized and has not been changed since last call.

// Current position is defined.

// Element at current position is not last in list.

//

// Post: Current position is updated to next position.

// Returns a copy of element at current position.

void MakeEmpty();

// Function: Make the list empty

// Pre: List has been initialized.

// Post: The list is empty

private:

int length;

ItemType info[MAX_ITEMS];

int currentPos;

};

ItemType.cpp

// The following definitions go into file ItemType.cpp. #include #include #include "ItemType.h"

ItemType::ItemType() { value = 0; }

RelationType ItemType::ComparedTo(ItemType otherItem) const { if (value < otherItem.value) return LESS; else if (value > otherItem.value) return GREATER; else return EQUAL; }

void ItemType::Initialize(int number) { value = number; }

void ItemType::Print(std::ostream& out) const // pre: out has been opened. // post: value has been sent to the stream out. { out << value; }

ItemType .h

// The following declarations and definitions go into file

// ItemType.h.

#include const int MAX_ITEMS = 5; enum RelationType {LESS, GREATER, EQUAL};

class ItemType { public: ItemType(); RelationType ComparedTo(ItemType) const; void Print(std::ostream&) const; void Initialize(int number); private: int value; };

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