Answered step by step
Verified Expert Solution
Question
1 Approved Answer
this clipping algorithm code: #include #include #include #include vec.h struct Triangle { vec 4 A , B , C; } ; std::vector Clip
this clipping algorithm code: #include
#include
#include
#include "vec.h
struct Triangle
vec ABC;
;
std::vector Clipconst Triangle& tri
std::vector result;
double planes
Right plane
Left plane
Top plane
Bottom plane
Far plane
Near plane
;
for int i ; i ; i
std::vector vertices;
vertices.pushbacktriA;
vertices.pushbacktriB;
vertices.pushbacktriC;
std::vector clipped;
for int j ; j ; j
vec v verticesj;
vec v verticesj ;
double d planesi v planesi v planesi v planesi v;
double d planesi v planesi v planesi v planesi v;
if d && d
clipped.pushbackv;
else if d && d
double t dd d;
vec intersection;
for int k ; k ; k
intersectionk vkvk vk t;
clipped.pushbackintersection;
else if d && d
double t dd d;
vec intersection;
for int k ; k ; k
intersectionk vkvk vk t;
clipped.pushbackintersection;
if clippedsize
bool intersectsAnyPlane false;
for const auto& vertex : clipped
double w vertex;
for int i ; i ; i
double d planesi vertex planesi vertex planesi vertex planesi w;
std::cout d: d std::endl;
if d && i && d
intersectsAnyPlane true;
break;
if intersectsAnyPlane
break;
if intersectsAnyPlane
Triangle clippedTri;
clippedTri.A clipped;
clippedTri.B clipped;
clippedTri.C clipped;
result.pushbackclippedTri;
return result;
is giving me these errors: "vertex of clipped triangle is outside clipping volume
input
output
FAIL" please help me fix it
Step by Step Solution
There are 3 Steps involved in it
Step: 1
Get Instant Access to Expert-Tailored Solutions
See step-by-step solutions with expert insights and AI powered tools for academic success
Step: 2
Step: 3
Ace Your Homework with AI
Get the answers you need in no time with our AI-driven, step-by-step assistance
Get Started