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This is a Logical Design Report for a Child Daycare System: Task: Creating a decision table for the customer loyalty / reward program of the
This is a Logical Design Report for a Child Daycare System:
Task: Creating a decision table for the customer loyaltyreward program of the system.
Task description Part : Imagine your system includes a customer loyaltyreward program. This program is designed to incentivize repeat business and enhance customer satisfaction by rewarding customers for their loyalty. The challenge is to define the rules and conditions under which rewards are given, and the specific actions that the system should take to administer these rewards. In this assignment, you will use decision tables to clearly and concisely map out the logic behind your customer loyaltyreward program. Your decision table should meet the following requirements:
Condition Stubs: Identify at least conditions that would influence the rewards or loyalty program. For example, conditions might include "Customer's total purchase value exceeds $ As an example.
Action Stubs: Determine at least actions that the system might take based on the conditions. Actions could include "Provide a discount on next purchase," as an example.
Task description Part : Write a narrative to describe why you picked the "condition stubs" and "action stubs" for your table. What made these conditions and actions important for your rewards program? Using your decision table, give examples to show how different conditions lead to certain actions. Walk through each example step by step, explaining how the table helps decide what reward to give.
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