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This program implements a flash card to teach multiplication. Put a copy of WidgetViewer.java in your src folder, where your FlashCard program is located. Write
This program implements a flash card to teach multiplication. Put a copy of WidgetViewer.java in your src folder, where your FlashCard program is located.
Write a program that uses a WidgetViewer object (the WidgetViewerer class is available elsewhere in this Lesson).
- your program should use a Random object to generate two random numbers between 0 and 9 (inclusive).
To explain the operation of this program, we'll assume that our random number generator generated 6 and 3.
- display a JLabel with the text "What is 6 times 3?"
- create an empty JTextField to hold the user's answer
- create a JButton that has the text "click after answering"
- The user should put his or her guess in the JTextField and click the JButton.
- When the button is clicked, the program should get the text from the JTextField, convert it from String to int, and create a JLabel that says either
- That's right. Good Job, or
- Sorry, the correct answer is 18
depending on whether the user input the correct number (18 in this case).
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