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This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team. ( 1 )

This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team.
(1) Prompt the user to input five pairs of numbers: A player's jersey number (0-99) and the player's rating (1-9). Store the jersey numbers in one int array and the ratings in another int array. Output these arrays (i.e., output the roster).(3 pts)
Ex:
Enter player 1's jersey number:
84
Enter player 1's rating:
7
Enter player 2's jersey number:
23
Enter player 2's rating:
4
Enter player 3's jersey number:
4
Enter player 3's rating:
5
Enter player 4's jersey number:
30
Enter player 4's rating:
2
Enter player 5's jersey number:
66
Enter player 5's rating:
9
ROSTER
Player 1-- Jersey number: 84, Rating: 7
Player 2-- Jersey number: 23, Rating: 4
...
(2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. (2 pt)
Ex:
MENU
u - Update player rating
a - Output players above a rating
r - Replace player
o - Output roster
q - Quit
Choose an option:
(3) Implement the "Output roster" menu option. (1 pt)
Ex:
ROSTER
Player 1-- Jersey number: 84, Rating: 7
Player 2-- Jersey number: 23, Rating: 4
...
(4) Implement the "Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating. (1 pt)
Ex:
Enter a jersey number:
23
Enter a new rating for player:
6
...
(5) Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value. (2 pts)
Ex:
Enter a rating:
5
ABOVE 5
Player 1-- Jersey number: 84, Rating: 7
...
(6) Implement the "Replace player" menu option. Prompt the user for the jersey number of the player to replace. If the player is in the roster, then prompt again for a new jersey number and rating. Update the replaced player's jersey number and rating. (2 pts)
Ex:
Enter a jersey number:
4
Enter a new jersey number:
12
Enter a rating for the new player:
8

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