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*+ Tic Tac Toe PlayerPool 125 // Number of games this player lost 126 int loseCount; 127 // Number of games this player tied 128
*+ Tic Tac Toe PlayerPool 125 // Number of games this player lost 126 int loseCount; 127 // Number of games this player tied 128 int drawCount; 129 // Type of player this player represents 130 PlayerType type; 131 // Pointer to the pool of games. See GamePool for more details. 132 struct GamePool *gamePool; 133 // Pointer to the pool of players. See PlayerPool for more details. 134 struct PlayerPool *playerPool; 135 // random number generator for this thread 136 UniformRandInt myRand; 137 138 139 140 // Holds all of the games 141 142 struct GamePool 143 144 // An array of game specific data with exactly one entry for each game. See Game for more details. 145 Game *perGameData; 146 // Total number of games and the number of entries in perGameData 147 int totalGameCount; 148 149 150 151 // This structure is provided to store data for keeping track of the total number 152 11 of player threads in a thread-safe manner and implementing the starting gun 153 11 Logic. 154 155 struct PlayerPool 156 157 158 // TODO: : You will need to add variables here to keep track of the total number of 159 11 player threads in a thread-safe manner and implement the starting gun logic. 160 161 162 163 164
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