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To start drawing, a canvas context should be invoked by using the following method. a. GetElementByContext() b. Stroke() c. drawImage () d. getContext(2d)
To start drawing, a canvas context should be invoked by using the following method.
a. | GetElementByContext()
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b. | Stroke()
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c. | drawImage ()
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d. | getContext(2d)
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