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Translate the program below into PEP/8 assembly language Use a jump table to implement the switch statement. Use trace tags on all variables. For invalid

Translate the program below into PEP/8 assembly language Use a jump table to implement the switch statement. Use trace tags on all variables. For invalid scores, output should be the same as the C++ program. Add something to the output that makes this program uniquely yours. The variable finish needs to be local. This is similar to Fig 6.40. a) Comment lines of the source code to trace the C++ code. Cut & paste the Source Code Listing into your assignment document. b) Run for each score and paste a screen shot of each of the PEP/8 Output area. c) Step thru & Cut and paste the memory trace at any point.

C++ Code

#include using namespace std;

int main ()

{ int finish;

cout << "Enter your score: 1, 2, 3, 4, or 5" << endl; cin >> finish; switch (finish)

{

case 1: cout << "You win!" << endl;

break; case 2: cout << "You place!" << endl;

break; case 3: cout << "You show!" << endl;

break; case 4:

cout << "You didn't even show" << endl; break; default:

cout << "You weren't even competing" << endl;

}

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