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u5 Explain step by step how to construct a cube model from quadrangles (or triangles) and how to apply six textures (represented as a single
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Explain step by step how to construct a cube model from quadrangles (or triangles) and how to apply six textures (represented as a single image), one to each of its six faces. The textures show the letters F, G, J, L, P, and R. Show the image file. Give the exact vertices of everyquadrangle (or triangle) and show how each one is mapped to a texture coordinate. (There is nosignificance to the letters chosen except that they have unambiguous orientations, e.g., P does not looklike itself if flipped vertically or horizontally.) Explain step by step how to construct a cube model from quadrangles (or triangles) and how to apply six textures (represented as a single image), one to each of its six faces. The textures show the letters F, G, J, L, P, and R. Show the image file. Give the exact vertices of everyquadrangle (or triangle) and show how each one is mapped to a texture coordinate. (There is nosignificance to the letters chosen except that they have unambiguous orientations, e.g., P does not looklike itself if flipped vertically or horizontally.)
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